Clinicians can create feedback game profiles for each patient which will store all feedback game options, settings and scores for that patient in a HIPPA-compliant format. This means the clinician does not have to reset the options each time for each patient. The game will remember what was used last time. What’s more, the patient Profile includes a “Nickname” feature so each patient can select a fun nickname for themselves which is displayed on the Main Menu and Scores screen.
Clinicians can easily setup the number of periods per session, the length of each period and the optional Auto-Restart Next Period at a desired time interval.
The clinician can separately turn on or off the vertical or horizontal threshold meters. Plus, the color, position or size of the threshold meters can be changed.
Game Display Options
The clinician can separately turn off different types of in-game, on-screen displays, such as performance meter, time, scores, etc.
Game Sound Options
The clinician can adjust the game sound volume without effecting the Auditory Feedback Sound. Also, specific types of in-game sounds, such as vehicle engine sound or vehicle collision sounds, can be separately turn off.
Clinicians can adjust the graphics quality lower or higher to meet the capabilities of their specific computer system. The game can also be changed from “fullscreen” to a “window” mode and then be resized for single monitor usage.
Zukor’s Drive includes modality presets for the most common modalities which are selected from a simple drop down menu. Zukor’s Drive can be driven by all neurofeedback and biofeedback modalities, including 3 band “SMR” neurofeedback, Z-Score, HRV, BVP, EKG, GSR, Respiration and Temperature. Zukor’s Drive can be controlled by 1 to 16 events.
Clinicians can also select if they they want the feedback to be proportional, discrete per event or discrete for all events. They can also turn on a “feedback damper” which smooths out the feedback or use “average feedback.”
Modality EditorThe Modality Editor allows the clinician to create additional modalities to be used with Zukor’s Drive, which can be saved and accessed later.
The Modality Editor is not a substitute for the modality settings in the clinician’s feedback system software, but rather a way for the clinician to tell the game how to appropriately react to the clinical settings.
Audio Feedback Options
Clinicians can select from a broad array of high-quality sounds from both music instruments and synthetic sources, including MIDI.
The feedback sound’s delay intervals can be set in milliseconds. The feedback sound’s volume can be adjusted separately from the game’s environmental sounds.
The feedback sound can also change by volume or pitch depending on how well criteria is being met.
The scoring system in Zukor’s Drive includes optional point-based unlocking whereby training points unlocks new tracks and bonus points unlock new vehicles. The amount of points required can be easily changed by the clinician and can even be different for each patient, if so desired.
This highly-motivation feature provides a very strong incentive for patients to focus during their training and motivate them to return for their next appointment.
Patients earn training points for meeting event criteria, plus bonus points for passing distance-based check points. The scores are saved for each session within the patient profile. The Scores screen data can be saved as a “screen grab” graphic file and as a Excel spreadsheet.