Zukor Interactive

Cutting-edge Game Development


Game Features

Feedback Game Features: Basic


Patient Profiles Zukor’s Carnival uses profiles to remember all the feedback game settings and scores for each patient. So, when the patient returns for their the next session, the clinician can start exactly where they left off.

Each patient Profile includes a “Nickname” feature so patients can select a fun nickname for themselves which is displayed on the Scores screen.


Period/Session OptionsClinicians can easily setup the number of periods per session, the length of each period and the optional Auto-Restart Next Period at a desired time interval.

Meter OptionsThe clinician can separately turn on or off the vertical or horizontal meters. Plus, there are five different styles of meters available, from the approach used in most current games to new meter styles which use more intuitive visual concepts and innovative graphical depictions.

Meter Options

Game Display Options The clinician can separately turn off different types of in-game, on-screen displays, such as speed meter, time, scores, etc.

Game Sound Options The clinician can separately turn off different types of in-game sounds, such as carnival game sounds, score sounds, etc. while not effecting the Auditory Feedback Sounds.

Graphics The game can work "fullscreen" or in a resizable "window" mode. Clinicians can adjust the game's graphics quality lower or higher to meet the capabilities of their specific computer system.

Game Display
Auditory Feedback Options

Auditory Feedback OptionsClinicians can select from a broad array of high-quality sounds from both music instruments and synthetic sources, including MIDI.

The feedback sound’s delay intervals can be set in milliseconds. The feedback sound’s volume can be adjusted separately from the game’s environmental sounds. There is an option for “feedback controled volume” so the volume of the sound depends on how well criteria is being met.

Feedback Game Features: Advanced

Modality PresetsZukor’s Carnival includes modality presets for the most common modalities which are selected from a simple drop down menu. Zukor’s Carnival can be driven by all neurofeedback and biofeedback modalities, including 3 band “SMR” neurofeedback, Z-Score, HRV, BVP, EKG, GSR, Respiration and Temperature. The accuracy and scores can be driven by 1 to 16 events.

Modality Editor

Modality EditorThe Modality Editor in Zukor’s Carnival allows the clinician to create and/or edit additional modalities to be used with Zukor’s Carnival, which can be saved and accessed later.

The Modality Editor is not a substitute for the modality settings in the clinician’s feedback system software, but rather a way for the clinician to tell the game how to react to the clinical settings.

Patient Retention Features

ScoresPatients earn training points for meeting event criteria, plus bonus points for hitting targets. The scores are saved for each session within the patient profile. The Scores screen data can be saved as a “screen grab” graphic file and as a Excel spreadsheet.

Points-based UnlockingThe scoring system in Zukor’s Carnival includes optional point-based game unlocking whereby a patient can not proceed to the next game until a predefined number of points are reached. The amount of points required to unlock games can be easily changed by the clinician and can even be different for each patient, if so desired.

This highly-motivation feature provides a very strong incentive for patients to focus during their training and return for their next appointment, especially since the 10 games in Zukor’s Carnival are so diverse, fun and visually enticing.

10 High-Quality GamesZukor's Carnival is composed of ten individual carnival games, including "classic" carnival games, like throwing darts at balloons, and "reimagined" carnival games, like throwing a metal ring in a zero gravity environment. The game variety, combined with points-based unlocking of the games will help keep your patients focused during their training and wanting to come back for their next training session.